🧩 Big Ball of Mud
✅ Overview
A huge spaghetti structure resulting from the accumulation of haphazard implementations where structure has collapsed. A representative anti-pattern in software architecture.
✅ Problems Addressed
Actually, Big Ball of Mud is not designed to solve problems, but is a structure born from the inevitability of circumstances.
Typical backgrounds include:
- Need to make something working ASAP.
- Culture prioritizing implementation over design.
- No coordination between teams, anyone can write code anywhere.
- Absence of architects, or design rules are not observed.
- Feature additions are haphazard, refactoring cannot keep up.
✅ Basic Philosophy & Characteristics (= Signs of Anti-pattern)
Big Ball of Mud has the following characteristics:
- Ambiguous Responsibilities: Business logic, data access, and UI are intertwined.
- Confused Dependencies: Dependency directions between modules are not unified.
- Explosion of Duplicate Code: Copy & Paste occurs frequently.
- Difficult to Change: Small fixes break other places.
- Fear of New Development: No means to add features without breaking existing structure.
- Untestable: Test units are huge or too tightly coupled to write.
✅ Suitable Applications
Rather than "suitable", there are situations where it holds up:
- Ultra-small one-off scripts.
- Code guaranteed to be discarded in a few days.
- Simple tools running with only one developer.
❌ Unsuitable Cases
Unsuitable for almost all long-term operation products:
- Medium to large systems.
- Apps with frequent specification changes.
- Products with continuous team development.
- Products requiring quality or observability.
- Domains used from multiple UIs / multiple services.
✅ History (Genealogy / Parent Styles)
- Primitive form born "naturally" in the dawn of software architecture.
- Organized as an anti-pattern by Fowler and other authors.
- Later, Layered Architecture and DDD evolved aiming for "De-Big Ball".
✅ Related Styles
- Transaction Script (Same early family, milder chaos)
- Classic Layered Architecture (First systematic approach to Big Ball problems)
- Hexagonal / Onion / Clean Architecture (Evolved forms strongly seeking separation from external dependencies)
✅ Summary
Big Ball of Mud is not a "bad way of writing code", but
A structure as a result of visualizing situations where design did not hold up.
Understanding this style becomes the foundation for understanding
why Modern Architectures (Layered / DDD / Hexagonal) exist and what they tried to solve.